﻿using System.Collections.Generic;
using ProtoBuf;

namespace Game500.ClientServerCommon.Src
{
  [ProtoContract]
  public class ShotsEvent
  {
    private readonly List<int> myShooterIds = new List<int>();

    [ProtoMember(1)]
    public List<int> ShooterIds
    {
      get { return myShooterIds; }
    }
  }
}